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//
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class DaggerFireB extends SRMeleeFire;

defaultproperties
{
	DamTypeInfiltrator = Class'DamTypeDagger'
    damageConst=130
    maxAdditionalDamage=0
    ProxySize=0.120000
    DamagedelayMin=0.710000
    DamagedelayMax=0.710000
    hitDamageClass=Class'DamTypeKnife'
    MeleeHitSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
    HitEffectClass=Class'KFMod.KnifeHitEffect'
    FireAnim="Stab"
    FireRate=1.100000
    BotRefireRate=0.710000
	bWaitForRelease=False
	 
	bIsSilentCritStrike = true
}
